Hi,
I'm currently baking out a light map for a room model to go into Spark AR, and have been asked for a light map.
I haven't done any texture baking in 15 years, so a little out of practice.
I'm wondering which pass will give me what I want - I basically want all the lighting and GI and shadows but not the albedo of the source materials, as that's going to be done inside of Spark itself, so a blue wall in the scene would not show up blue itself, but it would bounce blue GI onto a white floor.
Not sure if there's a combination of a couple of the elements that I need to do?
Thanks,
Steve
I'm currently baking out a light map for a room model to go into Spark AR, and have been asked for a light map.
I haven't done any texture baking in 15 years, so a little out of practice.
I'm wondering which pass will give me what I want - I basically want all the lighting and GI and shadows but not the albedo of the source materials, as that's going to be done inside of Spark itself, so a blue wall in the scene would not show up blue itself, but it would bounce blue GI onto a white floor.
Not sure if there's a combination of a couple of the elements that I need to do?
Thanks,
Steve
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