Hey all.
I'm stumped by something I've not come across before and I can seem to find anyone who's had the same issue.
I'm rendering out a few animations based on the same scene with basically a little bit of movement (fans spinning) and the colours of the lights changing.
Now watching the render window in max and everything seems perfect every time but when I go to the files it's saving there are all sorts of flickering errors and chunks missing. You can see it worst around the books on the left.
I've added a youtube link of an example on how bad it is. It doesn't even seem file type specific as I've exported it as jpgs, pngs, tiffs, targas at all different bit rates and I'm still getting the exact same thing.
I have run an animation pass in Irradiance Map and tried it with both Light cache and brute force. All the same results. Looks fine in max, but the saved files are trash.
Any suggestions?
I'm stumped by something I've not come across before and I can seem to find anyone who's had the same issue.
I'm rendering out a few animations based on the same scene with basically a little bit of movement (fans spinning) and the colours of the lights changing.
Now watching the render window in max and everything seems perfect every time but when I go to the files it's saving there are all sorts of flickering errors and chunks missing. You can see it worst around the books on the left.
I've added a youtube link of an example on how bad it is. It doesn't even seem file type specific as I've exported it as jpgs, pngs, tiffs, targas at all different bit rates and I'm still getting the exact same thing.
I have run an animation pass in Irradiance Map and tried it with both Light cache and brute force. All the same results. Looks fine in max, but the saved files are trash.
Any suggestions?
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