VRayLightMaterial is behaving as if Direct Illumination is off even though it is on. It works fine in IPR mode though.
I attached a few images with description showing what I mean.
I've tried messing with a few settings to see if I could make ir work in PR mode (cutoff, adaptive lights, etc) to no avail.
I did test VRayLightMtl with a larger object and it seemed to have worked. It's not working in this case with small spheres though.
Am I missing something? Let me know. Here's the 3ds max file for this project: https://drive.google.com/open?id=1bg...8orijikVa3-PZx (3Ds Max 2019, latest V-Ray version, and tyFlow)
I attached a few images with description showing what I mean.
I've tried messing with a few settings to see if I could make ir work in PR mode (cutoff, adaptive lights, etc) to no avail.
I did test VRayLightMtl with a larger object and it seemed to have worked. It's not working in this case with small spheres though.
Am I missing something? Let me know. Here's the 3ds max file for this project: https://drive.google.com/open?id=1bg...8orijikVa3-PZx (3Ds Max 2019, latest V-Ray version, and tyFlow)
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