Hi,
So I have these strange reflection artifacts.
I am using Substance Painter and export with the VRAY preset, and use 16bit PNG.
I setup the materials in slate editor using VRAY HDRI loader with UDIMs and set the gamma to 'none' to every map except diffuse.
My Max has gamma and LUT enabled.
So, I get these reflection artifacts in some of the curved surfaces that look like oil spill.
My question is, what would cause this? it looks normal in SP.
If I export roughness maps from SP and use roughness setting in VRayMtl , I never get this error.
I am currently working with a massive VFX model which has the materials set up already from SP using the VRay Preset.
The maps look fine so far in the renderer using the studios default HDRI but I worry something like this would happen if the lighting would change.
I wonder if I am doing it right, and had I better to get the maps re-exported using the roughness preset?
Thanks in advance
Jaakko
So I have these strange reflection artifacts.
I am using Substance Painter and export with the VRAY preset, and use 16bit PNG.
I setup the materials in slate editor using VRAY HDRI loader with UDIMs and set the gamma to 'none' to every map except diffuse.
My Max has gamma and LUT enabled.
So, I get these reflection artifacts in some of the curved surfaces that look like oil spill.
My question is, what would cause this? it looks normal in SP.
If I export roughness maps from SP and use roughness setting in VRayMtl , I never get this error.
I am currently working with a massive VFX model which has the materials set up already from SP using the VRay Preset.
The maps look fine so far in the renderer using the studios default HDRI but I worry something like this would happen if the lighting would change.
I wonder if I am doing it right, and had I better to get the maps re-exported using the roughness preset?
Thanks in advance
Jaakko
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