Hey All
Long time user of Vray (20years) first-time poster (i think)
I noticed this and can't help but think its rendering incorrectly. I have attached a 3DS Max 2018 file for download.
When using the option for Matte for refl/refr turned on in the Vray Properties and also using Spherical Panorama with the FOV overrides set to 360/180 the test object renders at different brightness values when the camera is facing the opposite way from it. My theory is that because it is set to spherical panorama there is some screen space "thing" happening which does not take account of the camera override.
The attached scene is super simple and clearly demonstrates the problem.
michael merron
www.analogstudio.co.uk + www.vrpm.co.uk
Long time user of Vray (20years) first-time poster (i think)
I noticed this and can't help but think its rendering incorrectly. I have attached a 3DS Max 2018 file for download.
When using the option for Matte for refl/refr turned on in the Vray Properties and also using Spherical Panorama with the FOV overrides set to 360/180 the test object renders at different brightness values when the camera is facing the opposite way from it. My theory is that because it is set to spherical panorama there is some screen space "thing" happening which does not take account of the camera override.
The attached scene is super simple and clearly demonstrates the problem.
michael merron
www.analogstudio.co.uk + www.vrpm.co.uk
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