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PhysicalMaterial to VRaymtl ?

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  • #16
    M.Max How do you manage to get those physical materials to be created on import?
    What's the source application?
    I ask, as if i make a scene with a vraymtl and export it, on import the material is kept.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #17
      Originally posted by ^Lele^ View Post
      M.Max How do you manage to get those physical materials to be created on import?
      What's the source application?
      I ask, as if i make a scene with a vraymtl and export it, on import the material is kept.
      Sorry, I should have mentioned that I built this material in 3DS max for debug purpose .
      and yes exporting and importing will respect the materials as long as you are doing all that in Max .
      in my case ,I'm receiving files from Sketchup and Blender ( fbx) and the imported materials would be the Physical Material by default .
      -------------------------------------------------------------
      Simply, I love to put pixels together! Sounds easy right : ))
      Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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