Hello,
I am testing a sequence with rendering smoke from Phoenix FD and which render setting gives me the fastest preview result.
I am using VrayNext, update 3.2
I'm Rendering with progressive render without any GI (bucket was too slowly), it is just smoke at grey background, nothing else in the picture.
Now I have the issue, that my image (600x 800px) is visible ready after 18 seconds, but the VFB still renders until 50 seconds were reached.
I have set everything very low: Min/Max 1/2 (Max)Rendertime 0.1 min threshold: 0,5
(It is also taking always exactly same time like progressive with Min/Max 1/100 max. time 0.5 min, threshold 0.1)
- What is happening there, that so much time is wasted without showing any quality difference and I can't switch it off?
No render elements there, I can only see the alpha.
- Could I also disable the alpha to save time?
(When I set Max. transp. levels from 200 down to 50, then I get a bad image in less time, but also here it takes always twice as long to render than it takes my image to appear in the final look in the VFB.)
I was using also TexUVW for Opacity of the smoke ("Volumetric Options"), but I imagine, that this is not calculating anything at rendertime, when the volume is already cached.
EDIT:
Screen-Movie file here: https://www.dropbox.com/sh/hrq5gulyo...S7bRW4qqa?dl=0
I also compared there a GPU rendering. GPU takes less than 10 seconds but the result is much too transparent and not usable. I wonder how the results can differ so much between CPU and GPU.
Thanks
I am testing a sequence with rendering smoke from Phoenix FD and which render setting gives me the fastest preview result.
I am using VrayNext, update 3.2
I'm Rendering with progressive render without any GI (bucket was too slowly), it is just smoke at grey background, nothing else in the picture.
Now I have the issue, that my image (600x 800px) is visible ready after 18 seconds, but the VFB still renders until 50 seconds were reached.
I have set everything very low: Min/Max 1/2 (Max)Rendertime 0.1 min threshold: 0,5
(It is also taking always exactly same time like progressive with Min/Max 1/100 max. time 0.5 min, threshold 0.1)
- What is happening there, that so much time is wasted without showing any quality difference and I can't switch it off?
No render elements there, I can only see the alpha.
- Could I also disable the alpha to save time?
(When I set Max. transp. levels from 200 down to 50, then I get a bad image in less time, but also here it takes always twice as long to render than it takes my image to appear in the final look in the VFB.)
I was using also TexUVW for Opacity of the smoke ("Volumetric Options"), but I imagine, that this is not calculating anything at rendertime, when the volume is already cached.
EDIT:
Screen-Movie file here: https://www.dropbox.com/sh/hrq5gulyo...S7bRW4qqa?dl=0
I also compared there a GPU rendering. GPU takes less than 10 seconds but the result is much too transparent and not usable. I wonder how the results can differ so much between CPU and GPU.
Thanks
Comment