Hello
I have an issue with VRayLightMTL intensity. Since the circumstances are like that I cannot use VRayLight - I have to use VRayLightMtl and the problem is that I cannot make it brighter at one point. I am using "compensate camera exposure", but even if I am using multiplier x100.000.000 - it looks like 10.
The object on the left has the light "on" with mult. 10
https://dl.dropboxusercontent.com/s/...508_145851.png
Here it is the same object and material, but with mult 100.000.000
https://dl.dropboxusercontent.com/s/...508_145943.png
You can see just slight increase in the brightness, definitely not x10.000.000 times more?
I am using irradiance map / lightcache, reinhard colormapping, here's material : https://dl.dropboxusercontent.com/s/...508_150125.png
I tried "direct" illumination and all the checkboxes - nothing changes. I tried to use the lightmtl from VRayMtl - it's the same.
So can you, please, explain how this works and why it works like this?
Thanks in advance!
I have an issue with VRayLightMTL intensity. Since the circumstances are like that I cannot use VRayLight - I have to use VRayLightMtl and the problem is that I cannot make it brighter at one point. I am using "compensate camera exposure", but even if I am using multiplier x100.000.000 - it looks like 10.
The object on the left has the light "on" with mult. 10
https://dl.dropboxusercontent.com/s/...508_145851.png
Here it is the same object and material, but with mult 100.000.000
https://dl.dropboxusercontent.com/s/...508_145943.png
You can see just slight increase in the brightness, definitely not x10.000.000 times more?
I am using irradiance map / lightcache, reinhard colormapping, here's material : https://dl.dropboxusercontent.com/s/...508_150125.png
I tried "direct" illumination and all the checkboxes - nothing changes. I tried to use the lightmtl from VRayMtl - it's the same.
So can you, please, explain how this works and why it works like this?
Thanks in advance!
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