Announcement

Collapse
No announcement yet.

Max renderview blowup

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Max renderview blowup

    When ever i renderview blowup the textures are not rendered correctly is this me or a known bug. I created a box put in some very small black dots, when i render i get a smudged representation as if i have zoomed into a raster image, but it renders correctly in scanline. Is this known and is there a workaround?

    Regards

    Colin

  • #2
    dont know... I had some problems when rendering to Vrays framebuffer when using "crop"... Vray rendered the wrong part of the viewport.

    dont know if this is related or not... but my problem went away when I switched to max standard framebuffer.
    could be worth a try....

    Comment


    • #3
      Colin, this is how VRay is coded to work - blow-up simply renders a zoom of the image. This will cause textures to be blurrier than if you simply move the camera closer.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Ahh!! Thanks Vlado, will bear that in mind.

        Regards

        Colin

        Comment

        Working...
        X