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Alembic from Maya (Nucleus) imported via VrayProxy=no uv's?

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  • Alembic from Maya (Nucleus) imported via VrayProxy=no uv's?

    Hi,
    we've got a problem, somehow we can't geht the UV's working here.
    The native max importer works but doesn't import the particleID which I really need. Whats going on?
    here's a test cube:

    cube_testSimulation_v004.zip

    Max2020 Vray next 3.2
    German guy, sorry for my English.

  • #2
    Thanks for the provided scene. The issue is that the UVs are on channel 0. Activate the "Force first map channel" option and change the channel to 1. This will remap the first mapping channel stored in the proxy file to the specified 3ds Max map channel.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks alot Aleksandar!
      German guy, sorry for my English.

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