Hello,
I am baking VrayRawTotalLighting unto texture to use as a lightmap.
The resulting texture produced is unusable due to heavy artifacting.
This issue doesn't seem to happen in all of our scenes. Only certain ones, but we've had no luck identifying the cause.
The artifacts are there regardless of render engine and the settings being used.
I'm including an image to illustrate the problem.
I am baking VrayRawTotalLighting unto texture to use as a lightmap.
The resulting texture produced is unusable due to heavy artifacting.
This issue doesn't seem to happen in all of our scenes. Only certain ones, but we've had no luck identifying the cause.
The artifacts are there regardless of render engine and the settings being used.
I'm including an image to illustrate the problem.
Comment