Hi, may be i do it wrong, but...
-> Vray next render fine Point cloud coming from point cloud object in 3dsMAX, but it render it with a self illuminated material if no material is applied.
->IF we want to render lightening on this point cloud and shadows, we need to apply a Vray material, wich is ok, but doing so we loose the point color information coming from the rcp point cloud...
Using a Vertex color bitmap, or the doc help 'colors' userdata like in 3dsMAX doc for arnold will not work as OSL attribute 'colors'.
How could we render BOTH, having color information and lightening on the point cloud geometry in 3dsMAX 2021 with Vray Next?
-> Vray next render fine Point cloud coming from point cloud object in 3dsMAX, but it render it with a self illuminated material if no material is applied.
->IF we want to render lightening on this point cloud and shadows, we need to apply a Vray material, wich is ok, but doing so we loose the point color information coming from the rcp point cloud...
Using a Vertex color bitmap, or the doc help 'colors' userdata like in 3dsMAX doc for arnold will not work as OSL attribute 'colors'.
How could we render BOTH, having color information and lightening on the point cloud geometry in 3dsMAX 2021 with Vray Next?
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