I've been using VRayDirts extensively to texture my models - but now I'm trying to place surface decals on the objects in question, and none of the options to exclude objects from consideration seem to work.
"Work with transparency" is disabled.
"Don't generate render elements" in vray properties on the decal object has no influence.
Excluding the object in each VRayDirt does not work (a tedious test to do with like 40 dirt materials, but one I did try)
"Consider this object only" *does* work, but breaks the interaction with *everything*, not just the decals.
I really need to figure out some method of doing this, ideally in RTX/GPU mode.
Thanks.
"Work with transparency" is disabled.
"Don't generate render elements" in vray properties on the decal object has no influence.
Excluding the object in each VRayDirt does not work (a tedious test to do with like 40 dirt materials, but one I did try)
"Consider this object only" *does* work, but breaks the interaction with *everything*, not just the decals.
I really need to figure out some method of doing this, ideally in RTX/GPU mode.
Thanks.
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