When rendering through backburner, I am frequently getting a problem where Vray fails (and generates an error in the Vray log) but instead of marking the frame as an error, it continues and renders an empty junk frame with just the background, and flags the task as done in backburner. It does it an incredibly short period of time, so all of a sudden one machine will finish all the available tasks in a matter of minutes instead of days.
Here is a sample from the VrayLog when this happens:
This does not seem to be machine specific on my farm, and tends to occur randomly. Please advise.
Here is a sample from the VrayLog when this happens:
Code:
[2005/May/6|10:30:43] Creating render mesh for 'MER_GEAR_SH01': fixed mesh [2005/May/6|10:30:43] Sampling displacement maps. [2005/May/6|10:30:43] Updating render lights [2005/May/6|10:30:43] Updating atmospheric effects. [2005/May/6|10:30:43] Updating render effects. [2005/May/6|10:30:43] Updating the tone operator. [2005/May/6|10:30:43] Scene setup: 1.4 s [2005/May/6|10:30:43] Compiling render instances geometry. [2005/May/6|10:30:43] error: UNHANDLED EXCEPTION: Compiling geometry Last marker is at P:\Vlado\SVN\vray\vrender\src\renderlight.cpp, line 185: Preparing lights (Driveway Sunlight) [2005/May/6|10:30:43] Broadcasting NOTIFY_PRE_RENDERFRAME. [2005/May/6|10:30:43] beginFrame() done. [2005/May/6|10:30:43] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2005/May/6|10:30:43] Setting up DoneCallback. [2005/May/6|10:30:43] Rendering frame region (0,0)-(800,450). [2005/May/6|10:30:43] Lightmap sample size is 72 bytes. [2005/May/6|10:30:43] Building light cache. [2005/May/6|10:30:43] Tracing 640000 image samples for light map in 2 passes. [2005/May/6|10:30:43] Setting up 1 thread(s) [2005/May/6|10:30:45] Threads completed [2005/May/6|10:30:45] Light cache contains 0 samples. [2005/May/6|10:30:45] Light cache samples collected; compiling lookup tree. [2005/May/6|10:30:45] Prefiltering light map. [2005/May/6|10:30:45] 1 interpolation maps registered [2005/May/6|10:30:45] Rendering image. [2005/May/6|10:30:45] Setting up 1 thread(s) [2005/May/6|10:30:45] Threads completed [2005/May/6|10:30:45] Calling endFrame(). [2005/May/6|10:30:45] Entering endFrame(). [2005/May/6|10:30:45] Broadcasting NOTIFY_POST_RENDERFRAME. [2005/May/6|10:30:45] Applying render effects. [2005/May/6|10:30:45] Number of raycasts: 0 [2005/May/6|10:30:45] Clearing global light manager. [2005/May/6|10:30:45] Clearing direct light manager. [2005/May/6|10:30:45] Clearing ray server. [2005/May/6|10:30:45] Clearing geometry. [2005/May/6|10:30:45] Calling frameEnd() on render instances. [2005/May/6|10:30:45] Calling frameEnd() on render objects. [2005/May/6|10:30:45] Clearing camera image sampler. [2005/May/6|10:30:45] Clearing camera sampler. [2005/May/6|10:30:45] Region rendering: 2.1 s [2005/May/6|10:30:45] endFrame() done [2005/May/6|10:30:45] Updating irradinace map info. [2005/May/6|10:30:45] RenderAtTime() done. [2005/May/6|10:30:45] Stopping frame timer. [2005/May/6|10:30:45] Total frame time: 3.5 s [2005/May/6|10:30:45] Render() done.
This does not seem to be machine specific on my farm, and tends to occur randomly. Please advise.
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