Hi,
I have following problems:
- When enabling the abbe for refractive shaders in the compact material editor stuff gets extremely slow. Up to that Max freezes for like 20 seconds before can continue.
- The problem gets worse when there are a couple of slots in the compact material editor populated with refractive shaders and abbe enabled
- When you save a scene and reopen it and open the material editor it takes minutes to load all the preview slots back if there are refractive shaders with abbe enabled
- I don't have this issue with Max 2018 and V-Ray 3.6
My quesions:
- Am I right to assume that this has to do with the new (admittingly much more beautiful) material previews?
- Is it really necessary to calculate the abbe for the material previews? You anyway can't see the effect in the tiny previews...
- Is there a way to get the old previews back?
Running the latest nightly build
I have following problems:
- When enabling the abbe for refractive shaders in the compact material editor stuff gets extremely slow. Up to that Max freezes for like 20 seconds before can continue.
- The problem gets worse when there are a couple of slots in the compact material editor populated with refractive shaders and abbe enabled
- When you save a scene and reopen it and open the material editor it takes minutes to load all the preview slots back if there are refractive shaders with abbe enabled
- I don't have this issue with Max 2018 and V-Ray 3.6
My quesions:
- Am I right to assume that this has to do with the new (admittingly much more beautiful) material previews?
- Is it really necessary to calculate the abbe for the material previews? You anyway can't see the effect in the tiny previews...
- Is there a way to get the old previews back?
Running the latest nightly build
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