When choosing a sample from the library and putting it to scene or assigning to an object, it forgets the name from the library and gives it a random material name with a number
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VRay 5 Asset Browser - Assigning items doesnt keep the name
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Yep, we are using the Max native material logic which applies a random name to the added material. But it will be more convenient to have the exact material name transferred with the shader itself for better project management and probably there will be more advantages. I'll create a feature request about that now.
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