Hi, I've a vraybitmap with a texture loaded in. Its color space transfer funcion is set to none. When I load an other texture it switch to " From 3ds max " is there a way to avoid it.
A lot of time i change the texture with an other one that need to have the same color space. I'm pretty sure that before Vray5 it maintain the same color space. Now i need to set it to none manually for each new texture.
Thanks, Alessandro
A lot of time i change the texture with an other one that need to have the same color space. I'm pretty sure that before Vray5 it maintain the same color space. Now i need to set it to none manually for each new texture.
Thanks, Alessandro
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