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Glass Comp Math - Not working

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  • Glass Comp Math - Not working

    Hi Guys

    So if I have the beauty of Glass

    and I substract:
    Reflection
    Refraction
    Specular

    Am I suppose to get just the black Glass?

    I'm not getting that. I'm still ending up with the beauty, but maybe half the exposure

    This is a test with VRay 5 hotfox 2, 32bit comp in PS



    Kind Regards,
    Morne

  • #2
    It works here (even though my reflection is black, as everything is in the specular, in my case.).
    See attached.
    Click image for larger version

Name:	nuke.jpg
Views:	141
Size:	870.9 KB
ID:	1080448
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #3
      Originally posted by ^Lele^ View Post
      It works here (even though my reflection is black, as everything is in the specular, in my case.).
      See attached.
      Click image for larger version

Name:	nuke.jpg
Views:	141
Size:	870.9 KB
ID:	1080448
      Yeah I might need to redo this using Fusion, not sure PS can be trusted with 32bit

      I'll revisit this soon!
      Kind Regards,
      Morne

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