Good day everyone,
I have encountered a problem when rendering gradient ramp maps in 3ds Max 2020 and V-Ray Next 3.1.
The map is applied to a cylindrical body, and depending on the camera location, the sides are all blurred and out of aligment. If the camera is perpendicular to the stripes everything is perfect, but angle the camera just right and the map is smudged all over the place. This doesn't happen with a bitmap. I've tried different filtering methods (image below is VRayLanczos at 2,0) but this happens with all of them.
I have encountered a problem when rendering gradient ramp maps in 3ds Max 2020 and V-Ray Next 3.1.
The map is applied to a cylindrical body, and depending on the camera location, the sides are all blurred and out of aligment. If the camera is perpendicular to the stripes everything is perfect, but angle the camera just right and the map is smudged all over the place. This doesn't happen with a bitmap. I've tried different filtering methods (image below is VRayLanczos at 2,0) but this happens with all of them.
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