Hi guys
I have an animation that is shimmering heavily, but most noticebly on grass, trees etc (any forestpack obect)
Now I do realise my settings are pretty low, but we just want to see what single setting can have the biggest impact on getting better results, yet still keep the lower render times (yeah I know, countering my own statement!)
So for AA I have 2,24
Noise 0.1 (in an ideal world we'd set this to 0.05 or 0.03)
Denoiser, default, denoising per frame at render time (since we're outputting to tga for this one!)
So suggestions.....
Raise min to 3 or 4
or Lower Noise
or ditch Denoiser?
EDIT (Extra info):
Scene is lit with VRaySun and VRaySky shadow bias 0.2
I've also increased the Secondary rays bias to 0.001, just in case there's any coplaner faces (which there shouldn't be, but you never know)
I have an animation that is shimmering heavily, but most noticebly on grass, trees etc (any forestpack obect)
Now I do realise my settings are pretty low, but we just want to see what single setting can have the biggest impact on getting better results, yet still keep the lower render times (yeah I know, countering my own statement!)
So for AA I have 2,24
Noise 0.1 (in an ideal world we'd set this to 0.05 or 0.03)
Denoiser, default, denoising per frame at render time (since we're outputting to tga for this one!)
So suggestions.....
Raise min to 3 or 4
or Lower Noise
or ditch Denoiser?
EDIT (Extra info):
Scene is lit with VRaySun and VRaySky shadow bias 0.2
I've also increased the Secondary rays bias to 0.001, just in case there's any coplaner faces (which there shouldn't be, but you never know)
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