Run into this today: You have a displaced object which is illuminated by quasi gi, for primary bounce only here is how it looks when its rendered:
Now we bake this:
The result is much more darker gi...where gi saturation is left at default settings. No other lights used.
Scene is here.
http://www.funtik.com/dvinnik/bake_scn.rar
Vray version 1.47
Now we bake this:
The result is much more darker gi...where gi saturation is left at default settings. No other lights used.
Scene is here.
http://www.funtik.com/dvinnik/bake_scn.rar
Vray version 1.47
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