It'll get better with native Qt, ever for cases where now it's horrible to work with.
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UI drawing speed of VRayMtl
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Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by francomanko View Postwith fresh win10 install
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Bah, can't edit the post, today.
As mentioned in the thread, you ought to be getting around 1000ms redraw time for the vrayMtl UI on a cheap CPU, with the standard material editor.
Anything more, you're likely wasting cycles to something else.
Slate, for its own internal reasons, may well be slower than the traditional editor: if you're doing a lot of shader development, consider not using slate (the functionalities are identical between the two.), or using one of the explained methods with system variables to shave some redraw time and gain some redraw consistency.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by francomanko View PostSo, is this the sort of speed thats normal? Or is it going to be improved with the changes?
Im new to Max so not sure what to expect, but its pretty annoying.
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Hi, thanks for reply and sorry to be a pain, as clearly its fine for other people . My CPU , according to taskmanager is about 8% when clicking it. It barely changes when clicking the max materials, but goes to around 13% when clicking the vray. (doubt thats useful info, but thought I would mention it).
I installed 2022.1 with my fingers crossed....no luck ...this is with me using the compact material ed. I know its not a totally fair comparison, but the difference selecting the vray mat, over max's physical material is quite noticeable. Do they use the same process? Cpu wise?
Last edited by francomanko; 06-07-2021, 03:59 AM.
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Originally posted by francomanko View PostI know its not a totally fair comparison, but the difference selecting the vray mat, over max's physical material is quite noticeable.
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Originally posted by francomanko View PostHi, thanks for reply and sorry to be a pain, as clearly its fine for other people . My CPU , according to taskmanager is about 8% when clicking it. It barely changes when clicking the max materials, but goes to around 13% when clicking the vray. (doubt thats useful info, but thought I would mention it).
I installed 2022.1 with my fingers crossed....no luck ...this is with me using the compact material ed. I know its not a totally fair comparison, but the difference selecting the vray mat, over max's physical material is quite noticeable. Do they use the same process? Cpu wise?
The key issue is being non-native Qt, we match the speeds of the Qt controls you show in our internal tests, and Vlado just showed the improvements on the ALSurface Material.
While you wait for us to finish the work we're doing, scroll back in the thread, and try the system variable i suggested, as while it won't ameliorate the translation time, it may well better the redraw times, and ensure for a more stable performance (the speeds are known to be very varying, and getting worse with more redraws, with the default settings. check the spreadsheets i posted.).
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Hi, I tried to add the recommended system variables and from my feeling it improved! I now have rougly similar redraw speeds like in the gif just postet, maybe slightly less snappy. The only thing odd is that the VRayMtl still takes considerably longer than any other materials to refresh, (compared to Standard, Physical, ALSurface, FastSSS in my test), like roughly 4 times longer. So while other materials maybe take half a second, the VRayMtl takes like 2-3 seconds which I found was odd. Shouldn't they all take the same time?
Edit: Oh and any reason why the Physical Material seems to open instantly in the Compact Material Editor? If I click one of the swatches I get an immediate refresh and for other Materials it seems to take a while. VRayMtl also slightly slower than the rest.Last edited by JonasNöll; 25-07-2021, 03:31 AM.Check out my FREE V-Ray Tutorials
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Here you can find the latest benchmarks for the Qt UIs coming for V-Ray 5 Update 2.
We're confident this will go a long way helping with the lag, but we'll of course continue to listen in to your feedback.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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