Hello,
I was wondering if anyone can help with an issue I have from some time. I noticed some objects render very bright in Light Select pass (as You can see on the screen). Both object seen on the screen have pretty similar shaders (sampling is set to global not local). What I noticed the model that renders very bright also needs much more time for GI calculations (Irradiance map calculations takes very long). Do You know what can cause that? I use Vray Next up. 3.2 Thank You
I was wondering if anyone can help with an issue I have from some time. I noticed some objects render very bright in Light Select pass (as You can see on the screen). Both object seen on the screen have pretty similar shaders (sampling is set to global not local). What I noticed the model that renders very bright also needs much more time for GI calculations (Irradiance map calculations takes very long). Do You know what can cause that? I use Vray Next up. 3.2 Thank You
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