I'm using a displacement map from Quixel that naturally tiles but I do not want repeating tiles so I'm using VrayUVWrandomizer as the mapping source in the vraybitmap. Even with blend at 0.5 the seams are really bad.
I tried turning on keep continuity and reducing the filtering of the bitmap to 0.01. Nothing seems to work.
Is there a solution to this?
I tried turning on keep continuity and reducing the filtering of the bitmap to 0.01. Nothing seems to work.
Is there a solution to this?
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