Recently I have upgraded to vray 5 and I came across few issues. First I applied glare layer kick in even though I am switching off. Secondly VFB is less responsive then I am used to when working in vray 4. By that I mean that I could zoom in and out when doing high res image but now I got VFB response after 5-10 second. And lastly it happens that from time to time when I cannot scroll through render elements, it is locked to rgb color. Reopening scene fix that but the problems occur at some point, I cannot trace when exactly yet.
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Regarding the glare, make sure you disable it, rather than hiding the effect; otherwise, upon rendering it would reappear. Could you demonstrate the slowdown? About the render element lock, do share a screen illustrating its reproduction, so we can try it here. Does it happen on every scene? Optimally, do attach a simple scene where the issue is present.
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Thank you for reply. Attached 2 printscreen showing issues I am having. On the "zoom.jpg" you see small render buckets, after 5-10 seconds rgb image readjust too. The small scenes are much more responsive but just like I said it was not my experience in vray 4. Regarding render element issue freshly reopen scene behave normally so far.
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Hello,
Originally posted by urbanite View PostSecondly VFB is less responsive then I am used to when working in vray 4. By that I mean that I could zoom in and out when doing high res image but now I got VFB response after 5-10 second.
In the old frame buffer all the drawing actually blocked the user interface so you couldn't zoom in/out or pan faster than the frame buffer could draw the image. Also since drawing was blocking the user interface in some cases it could even block and slow the rendering too..
In the new frame buffer all time consuming tasks happen in the background without blocking the user interface - you zoom in, the new zoomed in image is prepared in the background (applying color corrections which can be slow) and when it is ready the new image is displayed. If you are rendering high resolution images and you have slow color corrections (i see filmic (twice ?) and exposure - both are slow) and try to zoom in - it could take a while to see the resulting image. There is indeed an issue with the buckets - they are drawn immediately where they should be before the actual image is ready - we have some improvement ideas about that in the TODO list.
Best regards,
YavorYavor Rubenov
V-Ray for 3ds Max developer
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Thanks Yavor. I thought that it has to do with the filters applied but switching them off did not changed anything in my case. I will try to delete them and see if there is any progress.
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They only make matters worse. Even without them if you see sufficiently large part of the image it will require some time to prepare image for display - the rendered image is stored in full float for each component while the display uses fixed formats. This conversion takes time and if you are also rendering - the rendering itself will use most of your CPU making the conversion slower.Yavor Rubenov
V-Ray for 3ds Max developer
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Originally posted by yavor.rubenov View PostActually it is the opposite - the new frame buffer is more responsive but exactly due to that it seems slower than the old one
Originally posted by yavor.rubenov View PostIn the old frame buffer all the drawing actually blocked the user interface so you couldn't zoom in/out or pan faster than the frame buffer could draw the image.
Originally posted by yavor.rubenov View PostIf you are rendering high resolution images and you have slow color corrections and exposure - both are slow) and try to zoom in - it could take a while to see the resulting image.
Originally posted by urbanite View PostThanks Yavor. I thought that it has to do with the filters applied but switching them off did not changed anything in my case. I will try to delete them and see if there is any progress.
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