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Constantly battling with issues like these with Vray 5...

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  • Constantly battling with issues like these with Vray 5...

    Please see the screenshot below (image is low-res on purpose). On the left is the original full frame render, on the right is what happened to my rendering when I did a region render. The objects that suddenly turned red after the region render finished are objects that have Object ID of 1 which I use in conjunction with MultiMatte element. The whole image became darker as well.

    Anyone else getting issues like these with Vray 5? It's getting a bit frustrating. Almost every day I come across issues like these - darkening in renderings, mixed up channels with objects suddenly glowing in red etc. It always seems to happen when I use denoiser.
    Attached Files
    Last edited by Alex_M; 08-09-2020, 05:13 PM.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

  • #2
    I haven’t come across this issue yet. Which denoiser are you using? I will try to reproduce the problem here, but do you think you can get me a scene to vlado@chaosgroup.com ?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      I've just sent you the scene. Thanks for looking into it. To reiterate, I'm almost certain at this point that these issues crop up only when doing region renderings with the Nvidia denoiser and possibly in conjunction with MultiMatte element. Having a light mix render element could play a role too, but I'm not sure about that.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7
      AMD Ryzen 9 9950X 16-core
      64GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 565.90

      Comment


      • #4
        Well, this just happened (see below). The multimatte channel spilled over to the RGB channel. It seems that the problem is not strictly related to Nvidia's denoiser and happens in almost any scene. In the screenshot below I used Vray denoiser instead of Nvidia's and multimatte render element.

        Click image for larger version  Name:	image_59373.jpg Views:	3 Size:	243.9 KB ID:	1083490
        Last edited by Alex_M; 09-09-2020, 11:02 AM.
        Aleksandar Mitov
        www.renarvisuals.com
        office@renarvisuals.com

        3ds Max 2023.2.2 + Vray 7
        AMD Ryzen 9 9950X 16-core
        64GB DDR5
        GeForce RTX 3090 24GB + GPU Driver 565.90

        Comment


        • #5
          Yes, I think we figured it out, I hope we will have a fix soon.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Awesome! Thanks for the quick reaction.
            Aleksandar Mitov
            www.renarvisuals.com
            office@renarvisuals.com

            3ds Max 2023.2.2 + Vray 7
            AMD Ryzen 9 9950X 16-core
            64GB DDR5
            GeForce RTX 3090 24GB + GPU Driver 565.90

            Comment


            • #7
              Possibly the same as this? https://forums.chaosgroup.com/forum/...ng-as-expected
              James Burrell www.objektiv-j.com
              Visit my Patreon patreon.com/JamesBurrell

              Comment


              • #8
                Originally posted by Pixelcon View Post
                I described how I managed to reproduce it here: https://forums.chaosgroup.com/forum/...69#post1083469
                If that is something that might have happened in your workflow - then yes it is the same.
                Yavor Rubenov
                V-Ray for 3ds Max developer

                Comment

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