Hi,
I have a scene here that shows very weird banding artifacts when using fog color in the material. The geometry is looking correct (no flipped or double-sided faces), the shader is simple (refractive shader with fog color, no textures). It happens in any scene with that object, also on a simple test plane with a little thickness. Is this a known limitation?
Max 2021.1, V-Ray Next 3.2
I have a scene here that shows very weird banding artifacts when using fog color in the material. The geometry is looking correct (no flipped or double-sided faces), the shader is simple (refractive shader with fog color, no textures). It happens in any scene with that object, also on a simple test plane with a little thickness. Is this a known limitation?
Max 2021.1, V-Ray Next 3.2
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