Cellular map is marked as fully supported on CPU and GPU, but it produces different results on each of the three renderers: V-Ray Next 3ds Max, V-Ray Standalone Windows, V-Ray Standalone Linux.
We understand Cellular is old, but it is used in many of our assets and scenes.
Here's a GIF of Standalone Win vs Standalone Linux. Red is pixels >3% difference.

Example scene: scene.zip
3ds Max 2020.3 (22.3.0.3165)
V-Ray 4.30.00 (build 00001)
V-Ray Standalone, version Next Standalone, update 3.2 for x64, Build b4e50a4e from Apr 8 2020, 23:18:02, V-Ray core version is 4.30.02
Thanks!
EDIT: animated PNGs don't work here, removed those..
We understand Cellular is old, but it is used in many of our assets and scenes.
Here's a GIF of Standalone Win vs Standalone Linux. Red is pixels >3% difference.
Example scene: scene.zip
3ds Max 2020.3 (22.3.0.3165)
V-Ray 4.30.00 (build 00001)
V-Ray Standalone, version Next Standalone, update 3.2 for x64, Build b4e50a4e from Apr 8 2020, 23:18:02, V-Ray core version is 4.30.02
Thanks!
EDIT: animated PNGs don't work here, removed those..
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