Right now I'm working on a huge architectural scene, too. Here are some things I did:
-Collapsing small objects to one object. I had a lot(Thousands!) of lowres cars and trees in the scene and I collapsed those sharing the same material to one object. Helped a lot and made the viewport much faster. I also converted them to Vrayproxies then. ( Best option would probably be to make small groups of them and then instance those groups. )
-Converting objects to VrayProxies helped a lot, too. But You have to take care that the objectnames are unique!(I learned that the hard way...)
-Then using Dynamic geometry.
-I also changed the bucketsize to smaller buckets, but I'm not sure how much this had helped.
-Changing the bitmap filtering from summed Area to Pyramidal. Although summed Area is a lot nicer it takes a lot of memory. (There's a blur script to do this for all bitmaps).
-I resized some textures
I think there are more tips from Vlado somewhere in the helpfiles.
Best Regards,
Dieter
-Collapsing small objects to one object. I had a lot(Thousands!) of lowres cars and trees in the scene and I collapsed those sharing the same material to one object. Helped a lot and made the viewport much faster. I also converted them to Vrayproxies then. ( Best option would probably be to make small groups of them and then instance those groups. )
-Converting objects to VrayProxies helped a lot, too. But You have to take care that the objectnames are unique!(I learned that the hard way...)
-Then using Dynamic geometry.
-I also changed the bucketsize to smaller buckets, but I'm not sure how much this had helped.
-Changing the bitmap filtering from summed Area to Pyramidal. Although summed Area is a lot nicer it takes a lot of memory. (There's a blur script to do this for all bitmaps).
-I resized some textures
I think there are more tips from Vlado somewhere in the helpfiles.
Best Regards,
Dieter
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