I have some very fine (sub pixel) sized glowing objects (using vray light mat) in the distance of this scene that flicker like crazy.
Is there a way to force an object to always appear, like a fixed screen size sprite or something?
Or is there some known render settings we can use with vray 4? Seems like all older forum posts refer to using an out of date image sampling method that does not exist anymore.
I tried 2/4 bucket sampler and I tried sub pixel mapping so far. We have 3000 frames to render and I really want those distant lights to be rock solid.
Currently using BF 2/4 with sub pixel mapping + Hash Map LC.
Going to try clamping now.
Is there a way to force an object to always appear, like a fixed screen size sprite or something?
Or is there some known render settings we can use with vray 4? Seems like all older forum posts refer to using an out of date image sampling method that does not exist anymore.
I tried 2/4 bucket sampler and I tried sub pixel mapping so far. We have 3000 frames to render and I really want those distant lights to be rock solid.
Currently using BF 2/4 with sub pixel mapping + Hash Map LC.
Going to try clamping now.
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