In the screen grab I have a simple plane and have set it's vray properties for matte-shadow as shown. Also shown is the resulting alpha channel from rendering. The scene is lit with a vray dome light using a PG HDRI Sky map. The alpah incorrectly contains a faint but noticeable amount of the entire plane (you can see that if you look closely). It should only show the Box and it's shadow.
If I light the scene with a vray sun the alpha is correct.
I can't figure what I have set wrong in the dome light with hdri that is causing the incorrect matte-shadow result.
Any help much appreciated.
If I light the scene with a vray sun the alpha is correct.
I can't figure what I have set wrong in the dome light with hdri that is causing the incorrect matte-shadow result.
Any help much appreciated.
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