Not really sure if this is an issue or just something that will just happen due to some limitation or oversight on my behalf. Seems really weird though.
I have a dome light/hdri.
A vertical and a horizontal plane, with a non reflective glass material.
Some spheres to see what it going on in front and behind.
What happens is that the non reflective glass is reflective, so it reflects the environment and objects.
Weirdly there is also a reflection of the full dome on top of that.
Then it does weirder stuff based on angle, where the dome reflection seems to be treated as subtraction, making
the material transparent, with ior controlling how much that happens, although the rest is still reflective.
Here's the scene. Just substitute the hdri for whatever. I'm very curious as to why this should occur.
https://www.dropbox.com/s/p6haky3ajc...CTION.max?dl=0
I have a dome light/hdri.
A vertical and a horizontal plane, with a non reflective glass material.
Some spheres to see what it going on in front and behind.
What happens is that the non reflective glass is reflective, so it reflects the environment and objects.
Weirdly there is also a reflection of the full dome on top of that.
Then it does weirder stuff based on angle, where the dome reflection seems to be treated as subtraction, making
the material transparent, with ior controlling how much that happens, although the rest is still reflective.
Here's the scene. Just substitute the hdri for whatever. I'm very curious as to why this should occur.
https://www.dropbox.com/s/p6haky3ajc...CTION.max?dl=0
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