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Scene dropping geometry but not giving errors

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  • Scene dropping geometry but not giving errors

    So, this might not actually be a VRay issue, but I'm praying somebody knows what's going on. I have a theory, but just not 100% sure on it.

    When we submit renders to our render farm from the below scene file, there's a chance that it comes back incorrectly (see black attached frame with a few bits of geo). Has anybody ever seen this happen before?

    I've noticed that when I render locally, the scene uses 82GB of RAM (I have no idea why it's so, so high...) Our render nodes however have a measly 64GB. Could it be the high RAM consumption causing this?

    The scene file has a lot of dressing in there that animated in and out and CAD imported via a .stp file... so, it is a large scene, but I have no idea how to fix it. When I render it locally, it never gives me an issue - but I have >82GB of RAM

    Rendering to the farm using 3dscommand.exe in Deadline

    Any help would be amazing.
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