If I have a large object with ID1, and smaller (not visible to camera) 2nd object stuck into a vraydistancetext for the 1st object, then the multimatte ignores any distances and just shows as it as if object is visible and I didnt use any distancetex
Distancetex is used as mask in vrayblendmaterial
the beauty is fine, just the multimatte is wrong!
VRay Next update 3.2, Max 2021.2
Distancetex is used as mask in vrayblendmaterial
the beauty is fine, just the multimatte is wrong!
VRay Next update 3.2, Max 2021.2
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