Hey guys i have an issue with vray 4 or 5 doesn't matter, crashing in render when using Shape instance in Pflow - anyone has any related issues or fixes for this?
initially i used the geometry as a mesh by using its elements but it crashed, then i exploded the elements and still crashed, and then i created a simple tube and used that as instance and still crashed, it works totally fine with simple shape modifier from Pflow , but the instant i use instance shape it crashed in render.
i'm using 3dsmax 2020 with the latest patch, windows up to date, all the latest visual C libraries.
Update,
it seems its working very well with simple vray material, but the moment i assign my proper shader, it crashes on light cache
Update 2,
it seems to crash from the use of normal map i have in the shader -it seems it does not matter the normal map i'm using, but it only seems to take effect only when used on the instanced geometry . This normal map is used on other shaders also but it seems to work fine.
initially i used the geometry as a mesh by using its elements but it crashed, then i exploded the elements and still crashed, and then i created a simple tube and used that as instance and still crashed, it works totally fine with simple shape modifier from Pflow , but the instant i use instance shape it crashed in render.
i'm using 3dsmax 2020 with the latest patch, windows up to date, all the latest visual C libraries.
Update,
it seems its working very well with simple vray material, but the moment i assign my proper shader, it crashes on light cache
Update 2,
it seems to crash from the use of normal map i have in the shader -it seems it does not matter the normal map i'm using, but it only seems to take effect only when used on the instanced geometry . This normal map is used on other shaders also but it seems to work fine.
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