Trying to randomise some leaves on a tree that is already meshed. I also want to remove some of the leaves to thin it out.
In corona this would be done with opacity map in a random by element for this particular leaf material and then you could have black opacity maps randomly used to 'delete' leaves.
In VRay applying this method does nothing. It will only use 1 map and not do anything via elements. If you put the tree into FP and then use forest colour that works as well but VRays MultiSubTex just doesn't seem to function in the same way?
In corona this would be done with opacity map in a random by element for this particular leaf material and then you could have black opacity maps randomly used to 'delete' leaves.
In VRay applying this method does nothing. It will only use 1 map and not do anything via elements. If you put the tree into FP and then use forest colour that works as well but VRays MultiSubTex just doesn't seem to function in the same way?
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