Attached some self-explanating screenshots after a fist render test.
I exported from 3dsMax with TOOL > Vray vrmat converter
It's a simple Metall material from 3dsMax library, even no maps connected.
It looks reflecting in 3dsMax but just like a dull lambert in Maya.
Max 2021 and Maya 2020.3, both Vray5.
( I know I can of course easy transfer the settings of this example, but this is a technical test and there are also some more complex materials.)
Thanks.
Rendering in Maya Vray VFB:
![Click image for larger version Name: chrome ball in maya.jpg Views: 0 Size: 2.6 KB ID: 1093179](filedata/fetch?id=1093179&d=1606165484)
![Click image for larger version Name: maya metall reflect.jpg Views: 0 Size: 16.2 KB ID: 1093181](filedata/fetch?id=1093181&d=1606165594&type=medium)
And this is how it originally looks in Max
![Click image for larger version Name: Material in MAX metall reflecting.jpg Views: 0 Size: 117.9 KB ID: 1093182](filedata/fetch?id=1093182&d=1606165484)
I exported from 3dsMax with TOOL > Vray vrmat converter
It's a simple Metall material from 3dsMax library, even no maps connected.
It looks reflecting in 3dsMax but just like a dull lambert in Maya.
Max 2021 and Maya 2020.3, both Vray5.
( I know I can of course easy transfer the settings of this example, but this is a technical test and there are also some more complex materials.)
Thanks.
Rendering in Maya Vray VFB:
And this is how it originally looks in Max
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