Hi,
I am getting a problem that the lighting channel of FastSSS2 Material always contains diffuse lighting, even though the diffuse amount is set to 0.
From my understanding the lighting channel should be totally black in this case and the whole contribution should come from the subsurface scattering.
Or is this expected behavior? The ALSurfaceMtl does not have this issue and the lighting channel turns to black when SSSMix is set to 1.
I am getting a problem that the lighting channel of FastSSS2 Material always contains diffuse lighting, even though the diffuse amount is set to 0.
From my understanding the lighting channel should be totally black in this case and the whole contribution should come from the subsurface scattering.
Or is this expected behavior? The ALSurfaceMtl does not have this issue and the lighting channel turns to black when SSSMix is set to 1.
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