I'm relatively new to using Deadline, but I noticed that when using it the lens FX are not saving correctly. If I render the scene locally and save through the VFB I will get the glare, origRGB, and RGB render passes. If I send the exact same scene to Deadline, I will only get the RBG pass and the lens FX will be much stronger in the scene. Is there a checkbox in Deadline for something? I believe we are running Deadline as a service if that helps. I think cyrptomatte elements are also not saving correctly with Deadline.
It's kind of annoying, but right now my workaround is just saving a vrimg file and doing everything locally with that file once it is done off the render farm.
My deadline workflow is to manually run a VraySpawner job to get all the DR machines active. Then in Deadline, submit the single frame render to a single machine that then picks up all of the VraySpawners. When using DBR offload, I've noticed it's not as reliable as my current method as if there are a few jobs stacked up it can confuse Deadline when it is trying to start/stop spawers in DBR offload mode.
It's kind of annoying, but right now my workaround is just saving a vrimg file and doing everything locally with that file once it is done off the render farm.
My deadline workflow is to manually run a VraySpawner job to get all the DR machines active. Then in Deadline, submit the single frame render to a single machine that then picks up all of the VraySpawners. When using DBR offload, I've noticed it's not as reliable as my current method as if there are a few jobs stacked up it can confuse Deadline when it is trying to start/stop spawers in DBR offload mode.
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