Im having trouble matching a look with open subdiv properties in a vrscene file.
I cant match the look from 3ds max with openSubdiv modifier with osd_subdiv_* properties on a GeomStaticMesh node.
This is how the render looks from vray standalone, the lines on the lower part are not straight, this is with the property osd_preserve_map_borders=0
This is with the property osd_preserve_map_borders=1 similar issue but in different place
These are renders from 3ds max, with their openSubdiv modifier
This is the correct render
And this is also from max but with changed setting for the UV smoothing, I guess vray uses something similar because its showing the same issue
I have looked into other threads and probably there is no way to get this right, but maybe it could be implemented in a future release.
I have attached a zip file with the scenes in max and vrscene
I cant match the look from 3ds max with openSubdiv modifier with osd_subdiv_* properties on a GeomStaticMesh node.
This is how the render looks from vray standalone, the lines on the lower part are not straight, this is with the property osd_preserve_map_borders=0
This is with the property osd_preserve_map_borders=1 similar issue but in different place
These are renders from 3ds max, with their openSubdiv modifier
This is the correct render
And this is also from max but with changed setting for the UV smoothing, I guess vray uses something similar because its showing the same issue
I have looked into other threads and probably there is no way to get this right, but maybe it could be implemented in a future release.
I have attached a zip file with the scenes in max and vrscene
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