I remember when slow memory unloading was an issue: https://forums.chaosgroup.com/forum/...es#post1098904
I have a scene that could use some little optimization in terms of scattering / 2D displacement etc, it uses about 70 GB of my RAM out of the 128 and I have around 20 RenderElements. I could probably shave 10GB of RAM of it but that's besides the point, it takes around 10-15 minutes to unload from memory at around 10 mb/s according to the taskmanager, doesn't matter much if it's at 1500px or 6K (6K takes longer ofcourse). Untill then Max is unresponsive.
The scene is not entirely at fault here because less heavier scenes also have a tendency to take too long for Max to become responsive if I compare it to for instance Corona. Is there still some optimization room left for this, or is this a Windows thing?
I have a scene that could use some little optimization in terms of scattering / 2D displacement etc, it uses about 70 GB of my RAM out of the 128 and I have around 20 RenderElements. I could probably shave 10GB of RAM of it but that's besides the point, it takes around 10-15 minutes to unload from memory at around 10 mb/s according to the taskmanager, doesn't matter much if it's at 1500px or 6K (6K takes longer ofcourse). Untill then Max is unresponsive.
The scene is not entirely at fault here because less heavier scenes also have a tendency to take too long for Max to become responsive if I compare it to for instance Corona. Is there still some optimization room left for this, or is this a Windows thing?
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