When i cancel a lightmap with a hung thread or simply because its going abnormally slow, it will continue its calculation step before it cancels.
in time it will finish 1 thread, and the cpu usage will drop to 50%, and eventually the other cpu will finish and it will release my copy of max.
A more timely cancel from a slow lightcache would be very very helpful in more complex scenes.
in time it will finish 1 thread, and the cpu usage will drop to 50%, and eventually the other cpu will finish and it will release my copy of max.
A more timely cancel from a slow lightcache would be very very helpful in more complex scenes.
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