ive got a scene that uses 20 very high resolution textures ( 40k-80k wide, total about 19GB of data, mostly uncompressed files) displacement etc..
obviously id expect some heaviness working, but considering i have a stupidly powerful 64 core machine, with 128 gb ram, and a pcie4 NVME raid 0 array as my work drive (nearly 11GB/sec) the performance is surprisingly terrible.
opening file is not toooo bad, about 5 minutes, but opening material editor takes about 10 minutes (my drive should load those bitmaps in 2 seconds in an ideal world...) this delay happens nearly every time i open material editor.
changing multiplier or gamma on background (its a 64k wide exr, the biggest file, nearly 3GB) sometimes takes 2-3 minutes.. other times its instant. . it appears to reload the map when i tweak a setting in the vraybitmap loader.. but only sometimes.
rendering takes about 5-6 minutes to start, with cpu sitting at 1-2 percent usage. this is the case with and without displacement on.
the BIGGEST annoyance i have, is on render end..
ive been waiting 6 minutes so far for max to become responsive after finishing a render.. cpu is at 2-3 percent usage, ram is not doing much.... this happens on every render... this one in particular, i have a black override on all textured geometry, and displacement off.. its literally rendering some glowing splines for a mask.. the render itself started instantly and took 30 seconds to finish.
in the last week ive probably done about 10 hrs of work.. the rest has been waiting.
i would be prepared to share a scene with Chaos if they give me an ftp login so i can upload something.. it wont help me now, ive got to submit the job to a renderfarm in 2 days. however if i could avoid this agony next time i would be very happy.
i would also love to know why it takes so long to work with bitmap files that a) the drive should be able to load in seconds, b) mostly need no decompression c) are not displayed in viewport and d) have 63 cores sitting idle when loading.
and.. PLEASE FIX THE DELAYS AFTER RENDERING! IPR does not have these delays.
thanks!
obviously id expect some heaviness working, but considering i have a stupidly powerful 64 core machine, with 128 gb ram, and a pcie4 NVME raid 0 array as my work drive (nearly 11GB/sec) the performance is surprisingly terrible.
opening file is not toooo bad, about 5 minutes, but opening material editor takes about 10 minutes (my drive should load those bitmaps in 2 seconds in an ideal world...) this delay happens nearly every time i open material editor.
changing multiplier or gamma on background (its a 64k wide exr, the biggest file, nearly 3GB) sometimes takes 2-3 minutes.. other times its instant. . it appears to reload the map when i tweak a setting in the vraybitmap loader.. but only sometimes.
rendering takes about 5-6 minutes to start, with cpu sitting at 1-2 percent usage. this is the case with and without displacement on.
the BIGGEST annoyance i have, is on render end..
ive been waiting 6 minutes so far for max to become responsive after finishing a render.. cpu is at 2-3 percent usage, ram is not doing much.... this happens on every render... this one in particular, i have a black override on all textured geometry, and displacement off.. its literally rendering some glowing splines for a mask.. the render itself started instantly and took 30 seconds to finish.
in the last week ive probably done about 10 hrs of work.. the rest has been waiting.
i would be prepared to share a scene with Chaos if they give me an ftp login so i can upload something.. it wont help me now, ive got to submit the job to a renderfarm in 2 days. however if i could avoid this agony next time i would be very happy.
i would also love to know why it takes so long to work with bitmap files that a) the drive should be able to load in seconds, b) mostly need no decompression c) are not displayed in viewport and d) have 63 cores sitting idle when loading.
and.. PLEASE FIX THE DELAYS AFTER RENDERING! IPR does not have these delays.
thanks!
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