Originally posted by super gnu
View Post
It will make a world of difference also in interactivity with the material editor and scene, as the full sized texture is highly unlikely to ever load.
Have a read here.
Memory management will be all the better for it too, so you'll never worry about that again (at most, it'll render slow, but not run out of RAM.).
As for not clearing the cache between renders, it's done smartly enough that if the memory limit is reached it'll purge the right stuff first.
If the output is big, and with many REs, rendering bufferless will also provide for substantial ram savings.
Comment