just tried to do a super high res render, with displacement set to 3 pixels.. i was kinda expecting it to run out of ram, but it didnt, it errored out way before then.
get error: error building embree static raycaster, error message: [embreerayserver::doBuildSDTree] 3:Setting vertex buffer failed (number triangles 743192544)
ok so it IS a lot of triangles... but, it seemed to fail immediately hence not a ram issue? does the embree static raycaster have a triangle count limit?
get error: error building embree static raycaster, error message: [embreerayserver::doBuildSDTree] 3:Setting vertex buffer failed (number triangles 743192544)
ok so it IS a lot of triangles... but, it seemed to fail immediately hence not a ram issue? does the embree static raycaster have a triangle count limit?
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