Years ago I pointed out that if you set refraction to Color+Alpha, it doesn't work properly. Alpha should work like the real world, it should work like it does in Photoshop, it should work like it does in all other composting programs. ALPHA IS ADDITIVE. If you have a tree in front of glass, the tree area would be white and the glass area would be black. And if you have a tree behind glass, it should work exactly the same way, the areas that are tree would be white and the glass area would be black. Yet V-ray does not do this. If you set your glass to Color+Alpha so you can composite behind it, it ignores anything behind it and renders it all black. This is absurd. PLEASE FIX, ITS BEEN YEARS.
I'm doing a lot of window renders at current job and it's crazy that I can't get an alpha from anything behind glass. Even parts of the window frame that are behind glass don't show in Alpha. This is absurd.
I'm doing a lot of window renders at current job and it's crazy that I can't get an alpha from anything behind glass. Even parts of the window frame that are behind glass don't show in Alpha. This is absurd.
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