Hi there,
we are experiencing significant issues with colors with Subsurface Scattering shaders. E.g. for a refractive apple or orange juice, the material turning blue or green, even when all input colors are only white or yellow. We could reproduce this error all in Vray SSS Shaders: VrayFastSSS, VrayFastSSS2 and ALVRaySurfaceMtl. Here an example with SSSFast2:
Any idea why this happening and how to avoid it? Is this a physical property that we do not understand or a bug? We are using an automated process for material creation, so "tweak until it is gone" is not an option - we need a way to ensure this does not happen.
If we understood correctly how to use the SSS inputs, it should be sufficient to set diffuse and specular to 0 and have the SSS and scatter color to the same color - right?
Thanks in advance!
we are experiencing significant issues with colors with Subsurface Scattering shaders. E.g. for a refractive apple or orange juice, the material turning blue or green, even when all input colors are only white or yellow. We could reproduce this error all in Vray SSS Shaders: VrayFastSSS, VrayFastSSS2 and ALVRaySurfaceMtl. Here an example with SSSFast2:
Any idea why this happening and how to avoid it? Is this a physical property that we do not understand or a bug? We are using an automated process for material creation, so "tweak until it is gone" is not an option - we need a way to ensure this does not happen.
If we understood correctly how to use the SSS inputs, it should be sufficient to set diffuse and specular to 0 and have the SSS and scatter color to the same color - right?
Thanks in advance!
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