Good morning community,
yesterday I noticed once more that in all of my scenes where I have a transparent background which I wanna replace in photoshop/affinity. I always have an alpha channel which doesn´t seem to be correct. Especially not in areas where I have foliage. I already searched the web for solutions and asked on a 3ds max discord but nothing really worked for me. To better show you what I´m talking about I have a few images here as an example:
I`m mostly using VRay Dome Lights with HDRI but if I recall it happened when using VRay Sun and Sky, too. I´m always rendering 32-Bit .exr-files cause our prof at university wants us to. Is there any elegant way to fix this? It´d be really important for me cause I feel that most of my renderings suffer from that.
I used VRay 5 for the last months and downloaded the Update 1 once it came out.
Thanks a lot in advance!
yesterday I noticed once more that in all of my scenes where I have a transparent background which I wanna replace in photoshop/affinity. I always have an alpha channel which doesn´t seem to be correct. Especially not in areas where I have foliage. I already searched the web for solutions and asked on a 3ds max discord but nothing really worked for me. To better show you what I´m talking about I have a few images here as an example:
I`m mostly using VRay Dome Lights with HDRI but if I recall it happened when using VRay Sun and Sky, too. I´m always rendering 32-Bit .exr-files cause our prof at university wants us to. Is there any elegant way to fix this? It´d be really important for me cause I feel that most of my renderings suffer from that.
I used VRay 5 for the last months and downloaded the Update 1 once it came out.
Thanks a lot in advance!
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