I've noticed that when using the RenderID render element for masking in the VFB that the colors would change randomly in between renders. This would make an adjustments that I have masks on, incorrect and I would have to redo the masks each time it happens. Its a minor annoyance.
Is this a limitation of this render element?
Are object ID and Material ID immune to this?
I don't want to use cryptomatte because it can't be used with IPR or progressive rendering.
Is this a limitation of this render element?
Are object ID and Material ID immune to this?
I don't want to use cryptomatte because it can't be used with IPR or progressive rendering.
Comment