Not sure if this is a bug but it seems like it is. When setting RGB Primaries in one VrayBitmap map all the others in the scene change to that setting.
If this is not a bug it should be changed to be able to be set per map as different textures will require different colour space input.
Edit: It seems like its a material UI refresh issue, if you click from one vrayBitmap to another vraybitmap the UI doesn't refresh completely so it loads the RGB settings from the previous map.
If you click on a different material and then on another vraybitmap the map refreshes and show the correct setting.
If this is not a bug it should be changed to be able to be set per map as different textures will require different colour space input.
Edit: It seems like its a material UI refresh issue, if you click from one vrayBitmap to another vraybitmap the UI doesn't refresh completely so it loads the RGB settings from the previous map.
If you click on a different material and then on another vraybitmap the map refreshes and show the correct setting.
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